The theatrical film Chainsaw Man: Reze topped the domestic box office within three weeks of its release.
Special-format screenings and a popular soundtrack helped spark audience interest.
The fandom’s fervor was visible, but so were controversies around aggressive marketing.
This piece examines the causes of the film’s success, its social ripple effects, and what it means for the industry.
Did the film win, or did the fandom answer?
Overview
Box office performance is concrete.
The Chainsaw Man: Reze theatrical film, adapted from Tatsuki Fujimoto’s manga, drew more than two million viewers in South Korea and reached No. 1 at the box office.
It opened domestically on September 24, 2025, and arrived as a direct continuation of the TV anime’s first season, so existing fans arrived with high expectations.
In particular, IMAX and 4DX screenings and a well-received soundtrack by popular artist Kenshi Yonezu worked together to boost ticket sales.
Background
The roots are clear.
Fujimoto’s Chainsaw Man began serialization in 2018 and built a rapid fanbase with its strange worldbuilding and intense storytelling.
The 2022 TV anime expanded that fandom, and the theatrical film—produced by Japanese studio MAPPA—benefited from strong production values.
Meanwhile, global distribution through platforms like Crunchyroll raised international awareness and helped shape a larger fan community.

What drove the box office?
Direction and craft mattered most.
MAPPA expanded the manga’s dark-fantasy tone into a cinematic scale with detailed animation and bold staging.
Also, experiential formats like IMAX and 4DX heightened immersion in the theater, while the soundtrack amplified emotional beats and encouraged repeat viewings.
On the marketing side, limited-edition perks and merchandise helped push early numbers—but those same tactics sparked controversy.
Pro: Artistry and commercial success combined
The film’s artistic strengths are clear.
Animation, direction, and sound design work together to deliver sharp emotional impact.
Many viewers and critics praise MAPPA’s production standards and Kenshi Yonezu’s soundtrack for enriching the theatrical experience.
Meanwhile, the film’s story continues threads set up in the manga and TV series, which drew both longtime fans and new viewers who like action and dark fantasy.
The film’s commercial structure was also distinct.
Special-format screenings and tiered ticketing raised average ticket revenue while maintaining strong seat occupancy.
Local distributors coordinated promotions with digital music releases and online campaigns, encouraging return visits.
Beyond box office numbers, this performance can be read as a sign that Japanese animation is taking a more central role in cultural consumption in Korea.This may indicate a shift toward anime as mainstream entertainment.
The economic ripple effects are tangible.
Stronger theater revenue links directly to merchandise, licensing, and soundtrack sales online.
Studios and distributors can pitch clearer investment cases for future projects, which may improve funding for animation production.
Thus, one successful film can help activate an ecosystem that supports more creative work and business growth.
Con: Fandom overheating and commercialization risks
The problem is overheating.
Scarce limited-edition perks and low-quantity drops stirred early demand, but also triggered competitive behavior among fans—open runs (long, repeated lineups), resale on secondhand platforms, and even illegal trading.
In some cases, consumer behavior became distorted and the issue attracted broad media attention.
On the whole, these incidents exposed the darker side of commodified fandom.
The film’s content also raised concerns.
As a dark fantasy, it contains intense violence and sexually suggestive scenes that made some viewers uncomfortable.
Consequently, debates about youth ratings resurfaced—how strict should age classifications be, and who decides them?
Here, the term "ratings system" means the rules that grade films for age-appropriateness (simple: who can watch what).
Public discussion may prompt a review of cultural norms, rating frameworks, and theaters’ own screening policies.
Commercial worry is real too.
If fan energy is repeatedly mined for short-term sales, the artistic core of works can be weakened.
Moreover, a cycle of limited drops and constant hype risks tiring fans over time and eroding trust across the industry.
Therefore, studios and distributors should plan for sustainable fan engagement rather than chasing only immediate revenue.
Fandom dynamics and online reaction
Reactions were mixed.
Most online commentary celebrated the film’s action scenes and direction, and fans created interpretations and fan works centered on certain scenes and the soundtrack.
However, complaints were also amplified: perceived unfairness in perk distribution, disappointment over differences from the manga, and criticism of violent or sexualized content were frequently shared.
All of these views spread quickly on social platforms and shaped public opinion.
The role of online platforms is crucial.
Streaming, social media, and fan communities influence a film’s long-term lifecycle; positive online buzz can support re‑releases and additional merchandise sales.
On the other hand, the internet can also magnify problems, so studios and distributors need proactive communication strategies.
Ultimately, this challenge extends beyond simple PR to community management and service design.
Industry implications and outlook
The opportunities are clear.
Success at the domestic box office proves that Japanese animation can deliver both commercial return and artistic value in local markets.
That success may open doors for more foreign titles to secure local screenings, and it could attract domestic investors to animation projects.
A healthy cycle of funding, production, and licensing is conceivable if momentum continues.
But risks remain.
Short-term commercialization and repeated hype strategies could damage brand value if overused.
If fandom-related problems become frequent, regulators or industry groups may tighten rules or push for stronger self-regulation.
Therefore, when planning growth, studios and distributors should weigh economic gains together with social responsibility.
There are policy implications as well.
To support sustainable industry growth, authorities and platforms should consider clearer rating frameworks, consumer protection for merchandise sales, and transparency in limited-edition distribution.
These measures would help turn fan energy into constructive support for creators and the market.
Conclusion
The takeaway is straightforward.
The domestic success of Chainsaw Man: Reze resulted from a mix of artistic merit, savvy marketing, and intense fan engagement.
However, controversies around limited perks and some content-related debates suggest the need for institutional and industry-level safeguards.
In short, this case highlights both the expansion of cultural consumption and the responsibilities that come with it.
Bottom line: artistry, commerce, and fandom management must find balance.
With multiple perspectives in play, creators, distributors, platforms, and audiences all share responsibility.
How do you see this success? What should change going forward?